Dublin, Jan. 17, 2023 (GLOBE NEWSWIRE) -- The "Global Metaverse Market Size, Segments, Outlook and Revenue Forecast 2022-2030 by Component, Platform, Offerings, Technology, End-user and Region" study has been added to ResearchAndMarkets.com's offering.
The Global Metaverse Market is expected to grounds an exponential CAGR of ~40% during the forecasted play (2022-2030) and expected to scope a gross of US$ 700 Bn by 2030, owed to the summation successful popularity of virtual Reality, augmented reality, and mixed world the metaverse is gaining momentum arsenic it helps successful connecting the carnal satellite with the virtual environment.
The request for precocious hardware including VR/AR headsets, sensors, and haptic devices. The extremity idiosyncratic of the metaverse includes healthcare, gaming, societal media & unrecorded events, and others.
Metaverse helps successful purchasing integer assets specified arsenic cryptocurrencies and non-fungible tokens (NFTs) and arsenic these integer assets are gaining popularity time by time this volition supply a affirmative interaction connected the maturation of the metaverse market. In February 2022, Decentraland a 3D virtual satellite browser-based level raised US$ 1.2 cardinal successful a fungible token auction utilizing metaverse.
Technology specified arsenic mixed reality, blockchain, and augmented world successful the metaverse helps successful fostering marketplace growth. Companies commencement adopting metaverse arsenic Microsoft and Samsung ain 158 and 122 patents connected the metaverse.
The retail and eCommerce manufacture are investing successful the metaverse arsenic it helps to showcase products successful the virtual world. In May 2021, United Nations Conference connected Trade and Development, an intergovernmental enactment stated that Global e-commerce income had reached US$ 26.7 trillion successful 2019 which get boosted owed to online income and specified an summation successful eCommerce volition make a immense accidental for the Metaverse Market to grow.
The emergence successful interest related to cyber-attacks, information breaches, destruction, destroy, disruption, strategy controls, and others is the astir important obstruction to the maturation of the metaverse market. In August 2021, the FBI's Internet Crime Complaint Center (IC3) reported 2,084 complaints of cyber-attacks from January to July 2021.
COVID-19 plays an important relation successful the metaverse conception arsenic radical commencement moving from home, students began acquisition online, and users commencement adopting online video gaming. According to the Newzoo report, the full esports ( physics sports) assemblage reached 495 cardinal colonisation successful 2020 expanding by 11.7% specified an summation successful request for gaming audiences has created a affirmative interaction connected the maturation of the metaverse market.
Competitive Landscape
The metaverse marketplace is highly competitory with ~500 players which see globally diversified players, determination players arsenic good arsenic a ample fig of country-niche players having their niche successful metaverse advancement for aggregate industries. astir of the country-niche players are metaverse developers.
Global players power astir 10% of the market, portion determination players clasp the 2nd largest share. Some of the large players successful the marketplace see Meta Platforms, Microsoft, Nvidia, Tencent Holdings Ltd, Roblox Corporation, Nextech AR Solutions Inc, Unity Software Inc, Bytedance, Epic Games, Inc., Decentraland, Antier Solutions, and Alibaba Group Holding Limited.
Recent Developments Related to Major Players
In September 2022, Meta is collaborating with Qualcomm to plan a customized chipset for extended world platforms to present the next-generation platforms and halfway technologies to accelerate a afloat immersive metaverse.
In January 2022, Microsoft is acquiring Activision Blizzard which volition bring acquisition and assemblage of Gaming to everyone. Activision Blizzard Inc. is simply a person successful gaming improvement and interactive amusement contented steadfast and this acquisition volition assistance the institution to accelerate maturation successful Microsoft's gaming concern and volition supply gathering blocks for the metaverse.
Conclusion
The Global Metaverse Market is forecasted to proceed astatine an exponential maturation complaint that it has been witnessing since 2019, chiefly driven by emergence successful request for three-dimensional (3D) situation arsenic distant moving instrumentality during the clip of COVID-19 pandemic. Though the marketplace is highly competitory with ~500 participants, fewer planetary players power the ascendant stock and determination players besides clasp a important share.
Key Topics Covered successful the Report
Snapshot of Global Metaverse Market
Industry Value Chain and Ecosystem Analysis
Market size and Segmentation of the Global Metaverse Market
Historic Growth of Overall Global Metaverse Market and Segments
Competition Scenario of the Market and Key Developments of Competitors
Porter's 5 Forces Analysis of Global Metaverse Industry
Overview, Product Offerings, and Strength & Weakness of Key Competitors
COVID-19 Impact connected the Overall Global Metaverse Market
Future Market Forecast and Growth Rates of the Total Global Metaverse Market and by Segments
Market Size of Application/End User Segments with Historical CAGR and Future Forecasts
Analysis of Global Metaverse Market successful Major Regions
Major Production/Supply and Consumption/Demand Hubs wrong Each Region
Major Country-wise Historic and Future Market Growth Rates of the Total Market and Segments
Overview of Notable Emerging Competitor Companies wrong Each Major Region
Companies Mentioned successful the Report
Meta Platforms Inc
NVIDIA Corporation
Microsoft
Nextech AR Solutions Inc
Decentraland
Roblox Corporation
Tencent Holdings Ltd
Bytedance
Unity Software Inc
Antier Solutions
Alibaba radical holding limited
Epic Games, Inc
The Sandbox
Bolly Heroes
Axie Infinity
Active Theory
AWS
Dapper Labs
Mediumum
Synthesis AL
GuildFi
PlayersOnly
NextMeet
Crucible
Scope of the Report
Period Captured successful the Report
Historical Period: 2019-2021
Forecast Period: 2022E-2030F
By Component
Hardware
Software
Professional Services
By Platform
Desktop
Mobile
Wearable
Others
By Offerings
Virtual Platforms
Asset Marketplace
Avatars
Financial Services
By Technology
Augmented Reality (AR) & Virtual Reality (VR)
Mixed Reality
Blockchain
Others (IoT, etc)
By End-User
Gaming
Social Media & Live Events
Online Shopping
Industrial Manufacturing
Aerospace and Defense
Education
Healthcare
Others (Content Creation, Virtual Runway Shows, Fashion, Testing & Application)
For much accusation astir this study sojourn https://www.researchandmarkets.com/r/e2dzy4
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