Released in 1997, Klonoa: Door to Phantomile is a 2.5D platformer for the Playstation. In it, you take control of the titular character Klonoa as he goes on an adventure to rid the dreamland of Phantomile of the evil Ghadius, who’s trying to turn the world into a land of nightmares.

Developed and published by Namco, the game was directed by Hideo Yoshizawa, who is best known for his work on the original Ninja Gaiden trilogy. In the mid to late 90’s, Yoshizawa grew interested in creating a cinematic platformer that featured more storytelling than what had long been standard in the genre.

Upon its release Klonoa received rave reviews, with critics like Ron Dulin from Gamespot praising its visuals and lack of repetitive gameplay. Similarly, IGN would go on to give the title their “Editor’s Choice” award and even claim that Klonoa was “arguably the best (platformer) on the market”

But… Does it hold up? And, seeing as Namco is interested in the franchise again (thanks to their decision to remaster/remake Klonoa and Klonoa 2: Lunatea’s Veil for the Nintendo Switch/Xbox Series X/PS5 in the Klonoa: Phantasy Reverie Series), how does it shape up when compared to what the genre has been up to lately?

Thanks to InfiniteComboReviews for the cameo. Check out his stuff over at:

Chapters:

00:00 – Cold Open
2:31 – Intro
8:00 – Question of the Day
8:52 – The Basics (Gameplay Review)
13:00 – The Execution (The monomyth, digging deeper)
31:12 – The Wii-make (A… review of the Wii version?)
37:50 – So does Klonoa: Door to Phantomile hold up? What would my “dream” Klonoa game be like?
43:28 – Outro

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About:
NichePlays is a retro gaming review, discussion, appreciation channel by Nicholas Caesar, a writer and video editor from New Jersey. In each of his videos, Nicholas tries to mix his love of comedy and pop culture with the video essay/game review format in a way that is part Girlfriend Reviews, Scott the Woz and Cinemassacre, and part Game Sack, SomeCallMeJohnny, and StopSkeletonsFromFighting. His favorite consoles include the Nintendo Switch, Sega Genesis and Super Nintendo Entertainment System. Oh and he (I, let’s not kid ourselves) tries to do it in a fun, approachable and level headed way. Because like, they’re games. It probably isn’t that deep.

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