, /PRNewswire/ -- The "Gaming Accessories Market: Global Industry Trends, Share, Size, Growth, Opportunity and Forecast 2022-2027" study has been added to ResearchAndMarkets.com's offering.
The planetary gaming accessories marketplace reached a worth of US$ 8.32 Billion successful 2021. Looking forward, the steadfast expects the marketplace to scope a worth of US$ 14.42 Billion by 2027, exhibiting a CAGR of 9.6% during 2021-2027.
Keeping successful caput the uncertainties of COVID-19, we are continuously tracking and evaluating the nonstop arsenic good arsenic the indirect power of the pandemic connected antithetic extremity usage sectors. These insights are included successful the study arsenic a large marketplace contributor.
Gaming accessories notation to a peculiar radical of hardware utilized independently oregon successful video crippled consoles to enrich the wide acquisition of the gameplay. These accessories supply accusation to the machine for handling and processing crippled information and past delivering it to the operator.
Gaming accessories that are designed specifically for video games chiefly represent outer devices isolated from the archetypal hardware and bundle of the gaming system. Some of the large advantages provided by these accessories see improved reflexes, enhanced accuracy, and amended cognition of the game.
Some of the astir communal gaming accessories see controllers, headsets, joysticks, virtual world (VR) goggles, mice, keyboards, and web cameras. These accessories are versatile and compatible with aggregate devices, specified arsenic desktops, laptops, smartphones and gaming consoles.
Gaming Accessories Market Trends:
The marketplace is chiefly driven by important maturation successful the interactive amusement industry. This tin beryllium attributed to the expanding popularity of video games and their proliferation crossed galore societal platforms.
In summation to this, continual innovations successful gaming fostering precocious graphic needs are besides fueling the request for precocious gaming accessories crossed the globe. The advent of innovative technologies, specified arsenic virtual world (VR), augmented world (AR) and artificial quality (AI) and console gaming, are besides providing a boost to the market.
The marketplace is further driven by the ongoing improvement of e-sports leagues, on with the increasing fig of individuals choosing gaming arsenic a profession.
Moreover, the extended probe and improvement (R&D) activities conducted by large marketplace players are creating a affirmative outlook for the market. Some of the different factors contributing to the marketplace maturation see the expanding penetration of high-speed internet, the rising fig of astute instrumentality users, accelerated urbanization, and inflating disposable incomes of the masses.
Competitive Landscape:
The competitory scenery of the manufacture has besides been examined on with the profiles of the cardinal players being Anker Innovations Technology Co. Ltd., Cooler Master Technology Inc., Corsair Gaming Inc., Dell Technologies Inc., HP Inc., Logitech planetary S.A., Mad Catz Global Limited, Nintendo Co. Ltd, Razer Inc., Samsung Electronics Co. Ltd., Sennheiser physics GmbH & Co. KG, Sony Group Corporation and Turtle Beach Corporation.
Key Questions Answered successful This Report:
How has the planetary gaming accessories marketplace performed truthful acold and however volition it execute successful the coming years?
What has been the interaction of COVID-19 connected the planetary gaming accessories market?
What are the cardinal determination markets?
What is the breakup of the marketplace based connected the component?
What is the breakup of the marketplace based connected the instrumentality type?
What is the breakup of the marketplace based connected the connectivity type?
What is the breakup of the marketplace based connected the income channel?
What are the assorted stages successful the worth concatenation of the industry?
What are the cardinal driving factors and challenges successful the industry?
What is the operation of the planetary gaming accessories marketplace and who are the cardinal players?
What is the grade of contention successful the industry?
Key Topics Covered:
1 Preface
2 Scope and Methodology
3 Executive Summary
4 Introduction
4.1 Overview
4.2 Key Industry Trends
5 Global Gaming Accessories Market
5.1 Market Overview
5.2 Market Performance
5.3 Impact of COVID-19
5.4 Market Forecast
6 Market Breakup by Component
6.1 Headsets
6.1.1 Market Trends
6.1.2 Market Forecast
6.2 Mice
6.2.1 Market Trends
6.2.2 Market Forecast
6.3 Controller
6.3.1 Market Trends
6.3.2 Market Forecast
6.4 Keyboard
6.4.1 Market Trends
6.4.2 Market Forecast
6.5 Others
6.5.1 Market Trends
6.5.2 Market Forecast
7 Market Breakup by Device Type
7.1 PC
7.1.1 Market Trends
7.1.2 Market Forecast
7.2 Gaming Console
7.2.1 Market Trends
7.2.2 Market Forecast
8 Market Breakup by Connectivity Type
8.1 Wired
8.1.1 Market Trends
8.1.2 Market Forecast
8.2 Wireless
8.2.1 Market Trends
8.2.2 Market Forecast
9 Market Breakup by Sales Channel
9.1 Online
9.1.1 Market Trends
9.1.2 Market Forecast
9.2 Offline
9.2.1 Market Trends
9.2.2 Market Forecast
10 Market Breakup by Region
11 SWOT Analysis
12 Value Chain Analysis
13 Porters Five Forces Analysis
14 Price Analysis
15 Competitive Landscape
15.1 Market Structure
15.2 Key Players
15.3 Profiles of Key Players
15.3.1 Anker Innovations Technology Co. Ltd.
15.3.1.1 Company Overview
15.3.1.2 Product Portfolio
15.3.2 Cooler Master Technology Inc.
15.3.2.1 Company Overview
15.3.2.2 Product Portfolio
15.3.3 Corsair Gaming Inc.
15.3.3.1 Company Overview
15.3.3.2 Product Portfolio
15.3.3.3 Financials
15.3.4 Dell Technologies Inc.
15.3.4.1 Company Overview
15.3.4.2 Product Portfolio
15.3.4.3 Financials
15.3.4.4 SWOT Analysis
15.3.5 HP Inc.
15.3.5.1 Company Overview
15.3.5.2 Product Portfolio
15.3.5.3 Financials
15.3.5.4 SWOT Analysis
15.3.6 Logitech planetary S.A.
15.3.6.1 Company Overview
15.3.6.2 Product Portfolio
15.3.7 Mad Catz Global Limited
15.3.7.1 Company Overview
15.3.7.2 Product Portfolio
15.3.8 Nintendo Co. Ltd
15.3.8.1 Company Overview
15.3.8.2 Product Portfolio
15.3.8.3 Financials
15.3.8.4 SWOT Analysis
15.3.9 Razer Inc.
15.3.9.1 Company Overview
15.3.9.2 Product Portfolio
15.3.10 Samsung Electronics Co. Ltd.
15.3.10.1 Company Overview
15.3.10.2 Product Portfolio
15.3.10.3 Financials
15.3.10.4 SWOT Analysis
15.3.11 Sennheiser physics GmbH & Co. KG
15.3.11.1 Company Overview
15.3.11.2 Product Portfolio
15.3.12 Sony Group Corporation
15.3.12.1 Company Overview
15.3.12.2 Product Portfolio
15.3.12.3 Financials
15.3.12.4 SWOT Analysis
15.3.13 Turtle Beach Corporation
15.3.13.1 Company Overview
15.3.13.2 Product Portfolio
15.3.13.3 Financials
For much accusation astir this study sojourn https://www.researchandmarkets.com/r/cxj4s5
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