$65.7 Billion Worldwide Amusement Parks Industry to 2027 - Featuring Ardent Leisure, Cedar Fair Entertainment, Chimelong and Comcast Among Others - GlobeNewswire

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Report AttributeDetails
No. of Pages144
Forecast Period2021 - 2027
Estimated Market Value (USD) successful 2021$48.8 Billion
Forecasted Market Value (USD) by 2027$65.7 Billion
Compound Annual Growth Rate5.0%
Regions CoveredGlobal

Keeping successful caput the uncertainties of COVID-19, we are continuously tracking and evaluating the nonstop arsenic good arsenic the indirect power of the pandemic. These insights are included successful the study arsenic a large marketplace contributor.

Amusement parks notation to open-air recreational and amusement zones that are based connected fictional characters and themes. They are commercially operated extensions to fairs and picnic gardens and cater to individuals of each property groups.

They connection assorted amusement facilities, specified arsenic mechanical rides, h2o parks, taxable parks, arcades, casinos, sports betting facilities, hotels, resorts and refreshment zones. They whitethorn besides connection immersive cinematic experiences with high-definition (HD) euphony and airy shows and theatrical plays that are enjoyed by some children and adults alike.

Rapid urbanization, on with important maturation successful the question and tourism manufacture is 1 of the cardinal factors creating a affirmative outlook for the market. Furthermore, the availability of innovative rides, accommodation facilities and authoritative merchandise successful the amusement parks is besides providing a boost to the marketplace growth. For expanding their reach, parkland owners are offering galore adventurous and fascinating experiences done theme-based attractions, specified arsenic foods, beverages, apparel and goodies.

Additionally, the expanding adoption of technologically precocious solutions, specified arsenic hydraulics, pneumatics, animatronics and the Internet-of-Things (IoT), is acting arsenic different growth-inducing factor. These solutions assistance successful tracking and monitoring each activities successful the parkland and offering interactive experiences to the visitant done augmented world (AR) and virtual world (VR) technologies.

Other factors, including rising disposable incomes and user expenditure capacities connected entertainment, on with expanding investments successful themed amusement parks and the improvement of 4D rides and elephantine roller coasters and rides, are expected to thrust the marketplace further. However, owing to the coronavirus pandemic (COVID-19), the marketplace maturation has been impacted and is expected to retrieve successful the short-term. This tin beryllium attributed to the societal distancing norms established successful galore countries.

Competitive Landscape:

The study has besides analysed the competitory scenery of the marketplace with immoderate of the cardinal players being Ardent Leisure Group, Cedar Fair Entertainment Company, Chimelong Group Co. Ltd., Comcast Corporation, Fantawild Holdings Inc. (Shenzhen Huaqiang Holdings Ltd.), IMG Worlds of Adventure, Merlin Entertainments (The Blackstone Group), SeaWorld Parks & Entertainment Inc., Warner Media LLC and The Walt Disney Company.

Key Questions Answered successful This Report:

  • How has the planetary amusement parks marketplace performed truthful acold and however volition it execute successful the coming years?
  • What has been the interaction of COVID-19 connected the planetary amusement parks market?
  • What are the cardinal determination markets?
  • What is the breakup of the marketplace based connected the rides?
  • What is the breakup of the marketplace based connected the gross source?
  • What is the breakup of the marketplace based connected the property group?
  • What are the assorted stages successful the worth concatenation of the industry?
  • What are the cardinal driving factors and challenges successful the industry?
  • What is the operation of the planetary amusement parks marketplace and who are the cardinal players?
  • What is the grade of contention successful the industry?

Key Topics Covered:

1 Preface

2 Scope and Methodology

3 Executive Summary

4 Introduction
4.1 Overview
4.2 Key Industry Trends

5 Global Amusement Parks Market
5.1 Market Overview
5.2 Market Performance
5.3 Impact of COVID-19
5.4 Market Forecast

6 Market Breakup by Rides
6.1 Mechanical Rides
6.1.1 Market Trends
6.1.2 Market Forecast
6.2 Water Rides
6.2.1 Market Trends
6.2.2 Market Forecast
6.3 Others
6.3.1 Market Trends
6.3.2 Market Forecast

7 Market Breakup by Revenue Source
7.1 Ticket
7.1.1 Market Trends
7.1.2 Market Forecast
7.2 Food and Beverage
7.2.1 Market Trends
7.2.2 Market Forecast
7.3 Merchandise
7.3.1 Market Trends
7.3.2 Market Forecast
7.4 Hotels/Resorts
7.4.1 Market Trends
7.4.2 Market Forecast
7.5 Others
7.5.1 Market Trends
7.5.2 Market Forecast

8 Market Breakup by Age Group
8.1 Up to 18 Years
8.1.1 Market Trends
8.1.2 Market Forecast
8.2 19 to 35 Years
8.2.1 Market Trends
8.2.2 Market Forecast
8.3 36 to 50 Years
8.3.1 Market Trends
8.3.2 Market Forecast
8.4 51 to 65 Years
8.4.1 Market Trends
8.4.2 Market Forecast
8.5 More than 65 Years
8.5.1 Market Trends
8.5.2 Market Forecast

9 Market Breakup by Region

10 SWOT Analysis

11 Value Chain Analysis

12 Porters Five Forces Analysis

13 Price Analysis

14 Competitive Landscape
14.1 Market Structure
14.2 Key Players
14.3 Profiles of Key Players
14.3.1 Ardent Leisure Group
14.3.1.1 Company Overview
14.3.1.2 Product Portfolio
14.3.2 Cedar Fair Entertainment Company
14.3.2.1 Company Overview
14.3.2.2 Product Portfolio
14.3.3 Chimelong Group Co. Ltd.
14.3.3.1 Company Overview
14.3.3.2 Product Portfolio
14.3.4 Comcast Corporation
14.3.4.1 Company Overview
14.3.4.2 Product Portfolio
14.3.4.3 Financials
14.3.4.4 SWOT Analysis
14.3.5 Fantawild Holdings Inc. (Shenzhen Huaqiang Holdings Ltd.)
14.3.5.1 Company Overview
14.3.5.2 Product Portfolio
14.3.6 IMG Worlds of Adventure
14.3.6.1 Company Overview
14.3.6.2 Product Portfolio
14.3.7 Merlin Entertainments (The Blackstone Group)
14.3.7.1 Company Overview
14.3.7.2 Product Portfolio
14.3.8 SeaWorld Parks & Entertainment Inc.
14.3.8.1 Company Overview
14.3.8.2 Product Portfolio
14.3.9 Warner Media LLC
14.3.9.1 Company Overview
14.3.9.2 Product Portfolio
14.3.10 The Walt Disney Company
14.3.10.1 Company Overview
14.3.10.2 Product Portfolio
14.3.10.3 Financials
14.3.10.4 SWOT Analysis

For much accusation astir this study sojourn https://www.researchandmarkets.com/r/fj51tt

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