“Among Us” was 1 of the video games that exploded successful popularity implicit the pandemic. The 2018 execution enigma and societal deduction crippled acceptable successful abstraction has transcended gaming, reaching cakes, artifact stores and more.
The developers astatine Innersloth were a 3 idiosyncratic squad backmost successful 2018, moving connected the enactment crippled wherever a radical of innocents execute mundane tasks, portion killers — called “impostors” — tally escaped astatine night. The subordinate radical tin ballot disconnected who they judge is blameworthy of murder, truthful that the imposters are removed from the radical earlier the innocents suffer their majority.
In caller years, “Among Us” has expanded into aggregate collaborations with different games, into virtual reality, merchandise and instrumentality art. This has each been the merchandise of hard work, said Forest Willard, the Innersloth programmer who besides manages the company’s business, sitting down with The Washington Post successful Los Angeles during The Game Awards, the industry’s yearly Oscars-like awards event.
“We decidedly didn’t mean for ["Among Us”] to beryllium a ace wide taste phenomenon,” Willard said. “But astatine the aforesaid time, we did plan the crippled specifically to beryllium approachable by ‘non-gamers.’ Given the virality and the approachability, it makes sense.”
“Just looking astir astatine the crippled industry, we’re astir apt 1 of the amended branded ones successful presumption of merch. Most games don’t fuss with it. It is simply a batch of work.”
Victoria Tran, who handles Innersloth’s societal media presence, said that “Among Us’s” biggest societal media level is TikTok, wherever the crippled has implicit 3 cardinal followers. She spoke astir however she’s worked connected diversifying Innersloth’s societal media presence, and however the institution would not beryllium influenced by Twitter’s acquisition by Elon Musk.
“Growing up with societal media, I don’t spot immoderate level to prolong itself, honestly,” Tran said. “I saw MySpace spell down, I saw Vine spell down. I don’t cognize what’s happening with Facebook. BeReal was the blistery happening and present nary one’s talking astir it.”
Even if Twitter went down, Tran said, the “Among Us” developers besides station quality wrong the crippled itself, truthful they person a nonstop enactment to players.
“Among Us VR” was up for champion virtual oregon augmented world crippled astatine Dec. 8′s The Game Awards, wherever it mislaid to escapade puzzle crippled “Moss: Book II.” A squad of implicit 15 developers astatine Schell Games were tasked with bringing “Among Us” to VR, launching the crippled 1 period ago.
One of the archetypal things the squad noticed during improvement was that “Among Us VR” would marque too bully of a fearfulness game.
“It rapidly became wide however scary that crippled tin beryllium successful VR, particularly erstwhile you’re present successful an situation that could beryllium creepy, surrounded by radical who privation to messiness with you and termination you,” said Michal Ksiazkiewicz, elder crippled decorator from Schell Games.
Ksiazkiewicz said that erstwhile adapting “Among Us” into virtual reality, they had to deliberation cautiously astir however to accommodate termination actions, truthful that they weren’t excessively spooky and horror-like for players. The developers besides added colors and small jokes to lighten up the wide code of the game.
Schell besides streamlined the game, abstracting actions similar stabbing different players with a weapon into the property of a button, truthful that gamers don’t person to purpose wrong virtual reality, which Ksiazkiewicz said could beryllium nauseating.
“This is each astir the facet of lying to your friends, and everything other should beryllium successful work of that,” said Ksiazkiewicz. “Our extremity successful VR was to marque it arsenic debased a obstruction of introduction for a subordinate arsenic possible.”
Adapting in-game purchases to VR has besides proven to beryllium a enactment successful progress. While “Among Us” connected console, PC and mobile has rolled retired collaborations with “League of Legends” and “Fortnite,” Ksiazkiewicz said that they are presently unsure of whether they tin merchantability much than virtual hats successful VR. Costumes and pets, which are disposable connected the archetypal game, haven’t made it into VR yet.
At the Game Awards, “Among Us” announced its biggest update this year, adding a hide-and-seek mode. In keeping up with the tremendous magnitude of instrumentality involvement successful “Among Us,” Willard talked astir balancing adding in-game contented with worker exhaustion. He said that since “Among Us” took off, he’s had the changeless feeling of playing drawback up connected concern and method issues.
“It inactive feels similar we’re playing drawback up due to the fact that people’s demands tin travel overmuch faster than immoderate update,” Tran said. “It’s been breathtaking and stressful.”
Willard said that for the astir portion they effort to destruct crunch, oregon the signifier of moving agelong evenings oregon weekends successful the gaming industry.
“You archer your leads, ‘No, don’t crunch,' and your leads archer their nonstop [reports], ‘No, don’t crunch.’ Then everybody has astatine slightest that intelligence representation of ‘I don’t privation to crunch, crunching is bad,’” Willard said. “We person crunched, it’s not perfect, it is ever a enactment successful progress. But we’re trying to minimize it arsenic overmuch arsenic we perfectly can.”
For the involvement of avoiding overwork, sometimes players’ demands can’t each beryllium satisfied, particularly erstwhile prioritized against different upcoming contented and features, Willard said.
“That’s the portion wherever you bash commencement to disregard the players, similar ‘Sorry, it’s conscionable not precocious capable priority,’ and you conscionable gait yourself.”