AR & VR Adoption Is Still in Its Infancy - Statista

1 year ago 48

Virtual and augmented reality

In its quest to making the metaverse the adjacent large happening successful tech, Facebook’s genitor institution Meta unveiled a caller all-in-one VR headset this week that builds connected the company’s Oculus exertion to present a much blase VR experience. Offering features similar oculus tracking and earthy facial expressions, the high-end instrumentality is designed to amended the metaverse acquisition by bringing virtual world an inch person towards the existent thing.

“We judge VR devices volition assistance usher successful the adjacent computing platform—becoming arsenic ubiquitous arsenic laptops and tablets are today—and that radical volition usage them successful their mundane lives to entree the metaverse,” the institution wrote successful its announcement of the $1,499 Meta Quest Pro headset. And portion Meta has already invested billions successful Mark Zuckerberg’s imaginativeness of the metaverse, truthful acold it remains conscionable that: a imaginativeness that has yet to travel to life.

According to estimates from Statista’s Advertising & Media Outlook, users of AR and VR devices are inactive fewer and acold between, with maturation projections until 2027 obscurity adjacent the standard that would marque mixed world “the adjacent computing platform”, astatine slightest for now. Statista estimates that 74 cardinal volition beryllium utilizing VR hardware this year, with AR users conscionable abbreviated of 10 cardinal worldwide. By 2027, some AR and VR are expected to person surpassed 100 cardinal users worldwide, but that’s inactive a longshot from the billions of smartphone users crossed the planet.

 AR & VR Adoption Is Still successful  Its Infancy | Statista

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This illustration shows the estimated fig of users of VR/AR hardware worldwide.

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