DUBLIN–(BUSINESS WIRE)–The “Asia Pacific AR/VR Chip Market Size, Share & Industry Trends Analysis Report by Device Type, End-user, Chip Type, Country and Growth Forecast, 2022-2028” study has been added to ResearchAndMarkets.com’s offering.
The Asia Pacific AR/VR Chip Market would witnesser marketplace maturation of 26.0% CAGR during the forecast play (2022-2028).
People tin enactment successful the virtual situation utilizing some a existent video provender and an avatar with avatar image-based virtual reality. The 3D distributed virtual situation allows for information utilizing either a accepted avatar oregon a existent video. Depending connected the capabilities of the system, users tin take their signifier of participation.
Many virtual world applications, similar robot navigation, gathering modeling, and craft simulation, beryllium connected close representations of the existent satellite successful projector-based virtual reality. In the machine graphics and machine imaginativeness communities, image-based virtual world systems are becoming much and much common. Accurately registering the 3D information that has been gathered is important for producing realistic models; often, a camera is utilized to correspond tiny objects that are adjacent up.
With desktop-based virtual reality, a 3D virtual situation is displayed connected a modular desktop surface without the assistance of immoderate specialized VR positional tracking apparatus. As an illustration, galore existent first-person video games usage a assortment of triggers, responsive characters, and different interactive elements to springiness the subordinate the content that they are wrong a virtual environment.
Additionally, China, Japan, and India are possibly the countries with the fastest-growing markets for products for quality enhancement successful the region. Additionally, a batch of companies are heavy investing successful the esports assemblage since they are funny successful it, which is helping the section esports marketplace expand. Additionally, determination is simply a important request for precocious gaming advances successful this area, which would motivate manufacture players to make amended gaming exertion to fulfill user demand.
The China marketplace dominated the Asia Pacific AR/VR Chip Market by Country successful 2021, and would proceed to beryllium a ascendant marketplace till 2028; thereby, achieving a marketplace worth of $833.6 Million by 2028. The Japan marketplace is estimated to turn a CAGR of 25.3% during (2022-2028). Additionally, the India marketplace would acquisition a CAGR of 26.8% during 2022-2028.
Scope of the Study
Market Segments Covered successful the Report:
By Device Type
- Head Mounted Display
- Gesture Tracking Device
- Projector & Display Wall
- Head Up Display
- Handheld Device
By End User
- Gaming
- Entertainment & Media
- Aerospace & Defense
- Healthcare
- Others
By Chip Type
- Processor ICs
- User Interface ICs
- Power Management IC
By Country
- China
- Japan
- India
- South Korea
- Singapore
- Malaysia
- Rest of Asia Pacific
Key Market Players
- IBM Corporation
- NVIDIA Corporation
- Intel Corporation
- Samsung Electronics Co., Ltd. (Samsung Group)
- QUALCOMM Incorporated (Qualcomm Technologies, Inc.)
- Spectra7 Microsystems Inc.
- MediaTek, Inc.
- Huawei Technologies Co., Ltd. (Huawei Investment & Holding Co., Ltd.)
- Advanced Micro Devices, Inc.
- Imagination Technologies Limited
Key Topics Covered:
Chapter 1. Market Scope & Methodology
Chapter 2. Market Overview
Chapter 3. Competition Analysis – Global
Chapter 4. Asia Pacific AR/VR Chip Market by Device Type
Chapter 5. Asia Pacific AR/VR Chip Market by End User
Chapter 6. Asia Pacific AR/VR Chip Market by Chip Type
Chapter 7. Asia Pacific AR/VR Chip Market by Country
Chapter 8. Company Profiles
For much accusation astir this study sojourn https://www.researchandmarkets.com/r/m4rcrp
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