China VR consumer boom - Electronics Weekly

1 year ago 49

In Q1 China standalone VR shipments were 229,000 units shipped, and Q2 shipments were astir 273,000.

New VR players emerged this twelvemonth and galore start-ups and accepted vendors that person not been progressive successful this country person launched oregon program to motorboat caller VR products to trial the waters.

The caller releases of Pico 4 and Quest Pro person reignited the marketplace buzz of  VR hardware.


Looking backmost astatine the past months successful 2022, assorted caller VR products launched continually successful China pursuing the detonation of the metaverse conception and the gradual betterment of the concern chain.

Most of the caller VR products are standalone headsets with galore utilizing Pancake lenses for the user marketplace which sees expanding shipments of VR products arsenic the VR contented ecosystem dominated by gaming and fittingness is developing.

IDC has observed these 5 important improvements successful VR products, namely:

1. Fresnel lens is being gradually replaced by the Pancake lens to amended some ocular acquisition and deterioration comfort

Traditional 6dof VR standalone headsets often travel with Fresnel lens which has a important screen-door effect and leads to a heavy beforehand portion connected the headset. The standalone headsets launched successful the 2nd fractional of this twelvemonth are equipped with Pancake lenses which trim the headset value by much than 100g and person stronger optical solution power, improving graphics importantly successful gaming usage cases, which tin alleviate dizziness and alteration players to play longer

2. The fittingness usage lawsuit integrating with functions specified arsenic teaching, question sensing gaming, and societal networking is gradually independent

In 2022, the fittingness usage lawsuit is becoming 1 of the biggest highlights of the caller VR products. In summation to the question sensing games requiring a ample magnitude of exercise, well-known uploaders’ courses, multi-person societal sports, calorie data, and different fittingness recordings marque the fittingness usage lawsuit gradually independent.

3. VR accessories and peripherals are increasing

Besides regular headsets and controllers, caller VR products successful 2022 provided by starring vendors see much personalized accessories specified arsenic breathable sponges, limb trackers, and shortsighted lenses. These accessories tin widen to gaming usage cases, creating much originative experiences and besides assistance players lick the deficiency of acquisition caused by parameter mismatches.

4. Vendors are expanding selling concern and acquisition selling activities statesman showing effectiveness

Since the extremity of past year, the fig of advertisements delivered connected large video and societal networking platforms has accrued significantly. Celebrity spokespersons and offline advertizing let much consumers to recognize VR products which were antecedently positioned arsenic niche products, driving the maturation of the user market.

5. Content partners are increasing, reaching much areas

In summation to starring gaming companies, contented partners of caller entrants are radiating to well-known video accumulation companies, fittingness stars, and movie stars astatine location and abroad.

Based connected the merchandise highlights above, IDC identifies 4 cardinal findings:

1. Developer programs amusement that vendors volition continually summation investments successful contented development

At present, vendors are taking a assortment of approaches to make content, for example, centralized procuring of contented and games and past providing them to consumers for free, currency incentives for developers, etc.

2. In the future, cameras volition play a much important relation successful VR devices

Judging from the caller colour cameras equipped connected caller VR products, cameras volition play an important relation successful driving VR products to beryllium much close successful grip positioning, oculus tracking, and facial recognition.

3. Gesture enactment applications are expanding due to the fact that input methods are an important origin that affects the precocious bounds of VR devices

Current caller products person already been equipped with motion interaction-enabled bushed games. In the future, much interactive input methods volition assistance enrich the usage cases of VR devices.

4. In the future, vendors volition people some high-end products and wide products

Unlike erstwhile companies that trust connected 1 benignant of standalone VR product, successful the future, vendors volition make aggregate merchandise lines for radical with antithetic user powerfulness and needs to amended conscionable the needs of commercialized and high-end players.

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