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YOU LEARN UNITY 2D GAME ASSET
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The Enemy Class, Refactoring, Coroutines,Invoking Coroutines,Pausing oregon “Yielding” Execution,A Complete Coroutine,Coroutines with Time Intervals
The Abstract Keyword,Implementing the Enemy Class,The DamageCharacter() method,ResetCharacter(),Calling ResetCharacter() successful OnEnable()
KillCharacter(),Updating the Player Class,Refactoring Prefab Instantiation,Review,Using What We’ve Built,OnCollisionEnter2D,OnCollisionExit2D
Configure the Enemy Script,Artificial Intelligence
and Slingshots,The Wander Algorithm.ETC

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