Location-based Virtual Reality Is Back from the Dead - Digital Journal

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Location-based virtual world experiences, contempt being pushed to the brink of extinction by the COVID-19 shutdowns of amusement venues, are making a comeback astatine this year’s yearly gathering of the International Association of Amusement Parks and Attractions (IAAPA). Bob Cooney, who is wide considered the apical adept connected location-based VR, published a virtual world buyer’s guide to assistance amusement attendees navigate the 78 exhibitors showcasing VR products.

First published successful 2019, this 2nd variation fills much than 50-pages with elaborate merchandise reviews, insights, and predictions astir virtual world products for household amusement centers, amusement parks, and attractions. Included successful the usher is simply a transverse notation with circumstantial merchandise recommendations for antithetic amusement venues including trampoline and escapade parks, karting centers, buying malls, resorts, waterparks, bowling centers, and movie theaters.

The VR Arcade Game Buyer’s GuideThe VR Arcade Game Buyer’s Guide

In IAAPA’s astir caller survey of planetary household amusement centers, 52% of respondents had astatine slightest 1 VR game. This was much than immoderate different class of attraction, including much than laser tag oregon miniature golf, 2 of the stalwart amusement attractions of the past 3 decades.

VR arcade games besides generated the 5th highest mean terms per play astatine $7.60, compared to much than $9 for an hr of trampolining oregon ropes courses, and $8.22 for spell karting, and $7.86 for laser tag. On a terms per infinitesimal basis, VR generates the astir gross compared to different attractions. Most VR experiences are short, moving betwixt 3 and 7 minutes, compared to the mean laser tag crippled astatine 15-minutes.

Cooney highlights products featuring the caller VIVE Focus 3 headset from HTC. The VIVE Focus 3 is an all-in-one instrumentality that eliminates the request for backpacks and outer tracking cameras. He reviews much than 30 products from companies including HTC VIVE, LAI Games, Raw Thrills, Hologate, Virtuix, VRsenal, Spree Interactive, Valo Motion, Hero Zone, Ballast VR, Creative Works, and VAR Live.

“The Focus 3 is going to rapidly go the manufacture modular headset for location-based virtual world games and attractions,” said Cooney. “It’s the archetypal clip we’ve had a headset designed with the needs of our manufacture successful mind. Operators request hygiene, durability and artillery life, and with a magnesium frame, magnetic look and caput pads, and swappable batteries, the Focus 3 checks each the boxes.”

“VIVE Focus 3 and our Location Based Software Suite were built based connected feedback from our LBE partners, and present an industry-leading, next-level streaming acquisition with Wi-Fi 6E. We person actively continued to turn the VIVE Focus 3 ecosystem with carnal accessories and bundle to further unleash the powerfulness of VR,” said Shen Ye, Senior Director, Global Head of Products astatine HTC.

Cooney and HTC volition beryllium giving distant a VIVE Focus 3 astatine the IAAPA Orlando league connected Thursday astatine 3 PM ET astatine the VRsenal Booth #427. Show attendees tin scan a QR codification successful participating booths listed successful the Buyer’s Guide to participate for the giveaway. The much booths they scan, the much chances to win.

The VR Arcade Game Buyer’s Guide is disposable arsenic a escaped download astatine www.bobcooney.com/guide. Limited copies volition beryllium disposable astatine the Orlando County Convention Center astatine booths including Replay Magazine, Creative Works, VRsenal, and different exhibitors.

About Bob Cooney

Bob Cooney is wide considered the starring adept connected location-based virtual reality. Cooney is simply a planetary speaker, moderator, and futurist covering extended realities and the metaverse. A 9X entrepreneur and Inc. 500 CEO, Cooney was a pioneer successful immersive entertainment, starting 1 of the archetypal laser tag companies. He helped motorboat the archetypal palmy VR amusement companies, Virtuality successful 1991 and Global VR successful 1999. He has since mentored immoderate of the apical VR manufacturers and operators implicit the past 20 years including, Zero Latency, Hologate, Virtuix Omni Arena, and implicit a twelve others.

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Media Contact:

VR Arcade Game Buyer’s Guide

Phone: (949) 439-8643

Website: www.bobcooney.com

newsroom: news.38digitalmarket.com

Release ID: 439852

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