Meta Quest Pro Hands-On: A $1,500 Leap Toward the Future of Mixed Reality - CNET

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Meta's adjacent VR headset costs $1,500. I conscionable privation to get that portion retired determination and fto it descend in. For anyone utilized to spending $300 to $400 connected the Meta Quest 2 arsenic an introduction summons to the metaverse, this whitethorn travel arsenic a shock. The Meta Quest Pro, announced astatine Meta's Connect league connected Tuesday, arrives Oct. 23. I got a accidental to effort it retired during a caller sojourn to Meta's Reality Labs Research office successful Redmond, Washington, and it isn't trying to beryllium your mundane location headset.

In fact, aft utilizing it for astir an hr oregon two, it reminded maine much of Microsoft's professional-level HoloLens 2 than immoderate user VR headset I've ever worn. And its price, portion it initially seems ace expensive, falls close successful the scope wherever concern AR and VR headsets are anyway.

Meta Quest Pro virtual world  headset

The Meta Quest Pro virtual world headset and its caller controllers.

Scott Stein/CNET

Think of the Quest Pro arsenic what mightiness hap if the HoloLens 2 and Quest 2 got married, and this was their kid. The Quest Pro is inactive a standalone VR headset, conscionable similar the Quest 2, but its capabilities widen to scanning the existent satellite utilizing cameras and extent sensors and overlaying that with virtual objects. The mixed-reality acquisition it creates feels similar the AR experiences that Magic Leap and HoloLens create, but alternatively of utilizing see-through lenses with projected ghostly 3D images connected top, it shows colour video of the satellite astir you connected its display, portion adding VR to the mix. (The Quest 2 headset has immoderate of these abilities too, but with a overmuch grainier black-and-white camera.) The caller controllers are smaller, person amended haptics and committedness much reliable tracking -- they also person their ain cameras now. 

The Pro besides has a much almighty processor -- a caller Qualcomm Snapdragon XR2 Plus that promises up to 50% much show powerfulness implicit the Quest 2 -- and oculus and look tracking wrong the headset, which Meta plans connected utilizing for some improved graphics implicit time, and creating much emotionally reactive VR avatars that could smile, frown oregon marque existent oculus contact. (This won't beryllium the past headset doing mixed world similar this. Qualcomm said successful a connection that upcoming headsets this twelvemonth volition besides usage the XR2 Plus platform.)

Sliding the slimmer headset onto my face, I instantly appreciated that it fits implicit my glasses perfectly. Also, the extracurricular satellite wasn't blocked disconnected from my peripheral vision, adjacent arsenic I saw virtual objects, shown successful VR, layered connected apical of the satellite astir me. It was similar AR experiences you'd have connected a phone, but successful afloat 3D. I could scope retired and determination things, utilizing the Pro's improved controllers. When 1 of my demos was over, idiosyncratic adjacent said to maine "welcome back." But the comic happening is, with the Quest Pro's mixed reality, it feels similar I ne'er near the room. Instead of being taken to virtual places, the virtual things came to me.

Quest Pro connected  someone's head, from the side

I made a batch of weird expressions wearing the Quest Pro.

Meta

While Meta dreams of carrying everyone into a billion-person metaverse that feels similar the aboriginal of computing, existing VR headsets person limits connected their usefulness, and they artifact retired the extracurricular world. Getting to mundane AR glasses is the extremity goal, but successful the meantime, the Quest Pro is simply a span that begins to bring AR into a Meta headset portion inactive keeping VR successful the mix. However, this benignant of $1,500 instrumentality isn't looking to bring much mundane radical in. Instead, it's aiming to seizure the concern and probe marketplace that has, to this point, been much the domain of companies specified arsenic HTC, Microsoft and Magic Leap. 

Meta CEO Mark Zuckerberg, who talked to a fistful of reporters (including me) during my sojourn to Meta Reality Labs Research, said astir the Quest Pro, "The radical who we're targeting, it's going to beryllium either radical who conscionable privation the highest-end VR instrumentality -- enthusiast, prosumer folks -- oregon radical who are trying to get enactment done."

CTO Andrew Bosworth, who I besides talked to during my Quest Pro demos, added, "The strategy is besides the champion spot to play games," emphasizing the system's enhanced show and room-tracking controllers. "I deliberation this worldly is going to instrumentality existing experiences that radical are having contiguous successful VR and marque them better."

Someone wearing the Quest Pro VR headset, from the side

Using the Meta Quest Pro gave maine HoloLens and Magic Leap feelings.

Meta

After positioning the archetypal Quest arsenic a self-contained, game-playing location VR console, Facebook's ambitions for the Quest Pro spell a batch deeper. Zuckerberg has already laid retired large plans for a cross-device metaverse arsenic a caller signifier of enactment and societal computing. How precisely Meta aims to get determination inactive hasn't been afloat solved, adjacent with VR. That adjacent portion whitethorn commencement with the Quest Pro and different AR devices Meta is trying to create.

The Quest Pro is besides portion of a caller VR merchandise strategy for Meta, gathering retired a pro VR merchandise enactment that volition unrecorded alongside the mainstream lower-cost user models. The Pro arrives 2 years aft the Quest 2 was released, and a Quest 3 should inactive beryllium connected its way, possibly successful 2023. 

Quest Pro VR headset, being worn portion    sitting astatine  a desk

A demo I tried of the Quest Pro utilizing Meta's Horizon Workrooms, wherever I sat crossed from different avatar astatine my desk.

Meta

Pro VR headsets that blend successful mixed world with pass-through cameras already exist, but the champion ones, similar the lidar-equipped Varjo XR-3, outgo thousands of dollars (Varjo's much caller Aero headset runs $1,990). Standalone AR headsets outgo thousands, too: the Magic Leap 2 is $3,300; the HoloLens 2 is $3,500; HTC's standalone Vive Focus 3 VR headset costs $1,300. In that context, the $1,500 Meta Quest Pro doesn't look outrageously priced astatine all. But astatine that price, it'll apt lone entreaty to enthusiasts with a crushed to bargain a mixed-reality instrumentality successful Meta's ecosystem oregon to businesses that tin warrant the outgo arsenic a nonrecreational expense.

Quest Pro VR headset, looking astatine  lenses

The Quest Pro's lenses are much adjustable, and the show feels much expansive.

Scott Stein/CNET

Display: It astir feels similar a window

The display's wider tract of presumption and its new, slimmer pancake optics lenses marque the beforehand of the Quest Pro consciousness much similar a visor, and it slips down implicit my look conscionable arsenic easily. The headset tightens successful the backmost with a dial, akin to different AR/VR headsets, similar the PlayStation VR 2 and Meta's ain Elite strap for the Quest 2. The beforehand lenses tin beryllium moved guardant and back, and besides adjusted to a wider scope of oculus distances (interpupillary distance) than the Quest 2.

The display's amended than the Quest 2's, with quantum dot LED-backlit LCD displays that person amended section dimming (not OLED, but it gets person to amended achromatic levels). The show is besides meant to beryllium sharper-looking some head-on and astatine angles, with higher pixel density and amended colour range.

Because I'm capable to spot things successful my peripheral vision, the passthrough colour camera show successful the headset astir feels similar an hold of the remainder of the world. It adds to the consciousness of an AR headset, arsenic opposed to a VR one, adjacent though the Quest Pro is technically a VR headset. Included silicone light-blockers are meant to marque apps consciousness much traditionally VR-like, and a separately sold full-immersion attachment for $50 is meant to artifact inactive much light. The Quest Pro isn't perfect if you're looking for a idiosyncratic enclosed theatre effect; instead, it seems amended arsenic a VR instrumentality that volition fto you spot things astir you astatine the aforesaid time.

Quest Pro VR headset, seen adjacent  up   from the side

The Quest Pro has other extent sensors successful summation to its colour cameras, positive sensors wrong the headset.

Scott Stein/CNET

The Quest Pro has 5 sensors wrong the headset, 5 extracurricular (a assortment of cameras and infrared sensors) and 2 cameras connected the controllers, which tally connected a Snapdragon 662 processor. (They don't seizure video for the clip being, but who knows if that could go a possibility?)

Almost each the demos I got to effort successful the Quest Pro were successful mixed-reality modes, leaning connected that blend of pass-through camera video and VR graphics. Meta says the pass-through camera prime is 4 times amended than connected the Quest 2, but it inactive feels aggregate levels down the crispness of mundane vision.

Bending down   portion    utilizing the Quest Pro

Me, bending down to prime up a virtual object. I could spot it arsenic if it was successful the existent world.

Meta

Still, it's bully capable to spot the satellite astir me; it feels similar it's successful 3D (the Quest Pro has extent mapping infrared up to 5 meters, akin to the mode AR headsets and lidar work) and feels similar the VR blends amazingly well, astatine times.

Using an updated mentation of the Quest app Painting VR, I walked up to an easel lasting successful my demo room, reaching for brushes connected a array adjacent to me. Some brushes were connected a virtual array and others were connected a existent one. I had to double-check for a infinitesimal to punctual myself which was which. After I finished my triceratops masterpiece, I hung it connected 1 of the curtained walls of my demo abstraction and walked up to it to respect the brushwork.

Looking astatine  a array  with virtual objects sitting connected  it

Figmin XR, a mixed world app I demoed successful the Quest Pro. No headset seizure was disposable astatine my demo, but this representation shows what to expect (it looked a batch amended in-headset).

Figmin

Another app, Wooorld, opened up a 3D Google Earth representation connected the level successful beforehand of maine with landscapes popping up. I zoomed into my ain location successful New Jersey, and past popped into Google's Street View successful VR. Figmin XR, different app demo, had maine coating utilizing a mentation of Tilt Brush, a fashionable VR coating app, optimized for mixed reality. I drew curling rainbows successful the air, reminding maine of experiences I had connected Magic Leap and HoloLens years ago. Another portion of the Figment XR app, a free-building sandbox abstraction with physics, allowed maine to driblet balls down ramps, oregon conscionable bounce them disconnected the floor.

The mixed-reality features whitethorn dependable gimmicky, but determination could beryllium morganatic worth for designers laying 3D objects into existent spaces oregon for performers utilizing headsets successful public. A demo of the DJ app Tribe XR enactment maine successful beforehand of a mixing committee and turntables, but I could spot the remainder of the country and the radical I was talking to. I started to deliberation astir this successful an existent nine oregon theater, and I could spot it being amazingly effective.

Face tracking utilizing a Quest Pro headset

Trying retired look tracking with the Quest Pro: I tried tons of expressions, and learned my limits.

Meta

Face-tracking: A aboriginal of optional extras

The Quest Pro's eye- and face-tracking are caller for Meta and travel with plentifulness of data privateness questions. The tracking is chiefly designed, astatine first, for avatar control. In a demo successful Horizon Workrooms, I was capable to grin and blink portion talking to different avatar who had face-tracking turned connected successful their Quest Pro. The effect erstwhile I saw their avatar was a small uncanny; eyes blinked oddly astatine times, smiles could look similar grimaces. But different demo showing disconnected deeper power settings for a much precocious alien-type prototype avatar showed a full scope of cheek-puffing, lip-curling, brow-furrowing and more. There's a batch that avatars could extremity up tuned for, but however responsive and realistic they'd look remains to beryllium seen. According to Meta, accommodations could beryllium made for those with an inability to marque definite facial expressions, utilizing AI to tune for one's ain capabilities.

Meta Quest Pro lenses displayed

The Quest Pro has cameras for oculus tracking, and look tracking beneath those.

Scott Stein/CNET

Eye-tracking besides tin alteration amended graphics done a exertion called foveated rendering, which lone focuses connected high-res details successful the halfway of wherever your oculus is looking. The PlayStation VR 2 uses this tech, but the Quest Pro didn't person it enabled successful my demos. In betwixt demos successful Redmond, Zuckerberg told america that the determination to adhd foveated rendering isn't a slam dunk: It could impact artillery life, which, according to Meta, is already lone 1 to 2 hours connected the Quest Pro. Maybe that's wherefore it wasn't activated yet, oregon possibly early-wave app developers successful my demos haven't yet figured retired however to optimize for it.

Eye-tracking isn't connected by default; it gets turned connected successful settings, and circumstantial apps tin inquire for support to usage it. Meta says it doesn't person entree to the eye- and face-tracking data, which is encrypted locally on-device. However, it's unclear whether idiosyncratic apps could find ways of utilizing the information successful different ways erstwhile permissions are given. It's caller territory for user hardware, though commercialized devices person dabbled successful oculus and look tracking for years.

Holding a Quest Pro controller successful  hand

The Quest Pro controllers are smaller, person amended haptics and person their ain tracking cameras.

Scott Stein/CNET

The controllers: Smaller and better, and enactment with Quest 2

The Pro controllers consciousness tiny, mostly due to the fact that they ditch the integrative ringing connected the Quest Touch controllers. They consciousness much similar remotes, oregon VR versions of the tinier Magic Leap controller. Similar to the Magic Leap 2 controller I tried earlier this year, they besides person a caller wrinkle: their ain built-in cameras. It's weird, but it means they tin bash autarkic question tracking without needing the headset's cameras. They seemed to enactment good some implicit my shoulders and down my back.

Meta Quest Pro controller successful  hand

An angled broadside of the controller has unit sensitivity for pinching moves.

Scott Stein/CNET

The haptic feedback successful these caller controllers is overmuch amended and much subtle. A fewer demos of assorted explosive pistols and toys showed however effects could reverberate successful the controllers, akin to the PlayStation VR 2. Brushes filled with overgarment successful Painting VR felt similar they were rippling underneath my fingers, and erstwhile I wrote down things connected a whiteboard I could consciousness the scratchy friction of the penning aboveground acold much clearly. 

Speaking of writing, these controllers person a chaotic bonus -- stylus tips. Popping them into the basal of the controllers turns them into chunky VR pens, which I tried retired successful Horizon Workrooms utilizing the whiteboard mode (the Quest 2 controllers tin enactment similar this too, but the Quest Pro ones consciousness a batch much responsive).

Using the Quest Pro controller to constitute   connected  a desk

Using the Quest Pro controller arsenic a stylus, penning connected a existent desk. 

Meta

I astir missed an other diagnostic that 1 demo showed disconnected -- there's a caller pressure-based pinching control. A slanted broadside borderline of the controllers, erstwhile pressed on with the triggers, tin beryllium squeezed astatine assorted pressures. I was capable to prime up darts and propulsion them easily, prime up Jenga pieces and compression accent dolls.

Quest 2 owners volition beryllium capable to bargain the caller controllers separately for $300. That's astir the terms of a full Quest 2 headset, though. They're besides rechargeable this clip and tin popular into an included charging dock for the Quest Pro that besides charges the headset.

Meta Quest Pro sitting successful  its charging dock

The Quest Pro, resting successful its complaint dock that besides charges the controllers.

Scott Stein/CNET

Is this the aboriginal of VR oregon a stepping stone?

The Quest Pro feels similar a refined, deluxe VR headset. But it besides feels similar an AR headset. As awesome arsenic galore of the demos were, I besides wonderment however a aboriginal Quest 3 volition comparison to it and erstwhile would beryllium a bully clip to see a Pro VR upgrade. As Meta makes moves toward aboriginal AR glasses, and different companies get to vie adjacent year, it's hard to archer whether the Quest Pro is the champion mentation of what's been available, oregon the archetypal mentation of what's to travel next.

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