Image: Valve
The standalone VR headset Pico 4 captures archetypal marketplace stock connected SteamVR. Quest Pro, connected the different hand, is hardly noticeable.
Pico 4 is considered the archetypal superior rival for Meta Quest 2 (review) and launched connected October 18, 2022 successful 13 European countries arsenic good arsenic Japan and South Korea. It is unclear if and erstwhile Pico 4 hits the largest VR market, the US.
The instrumentality is chiefly intended for standalone usage similar Meta Quest 2. However, it supports wired oregon wireless transportation to a PC including for usage arsenic SteamVR glasses. Both enactment precise well, arsenic MIXED contributor Ben recovered successful his Pico 4 test.
2 percent of Steam users usage VR headsets
Valve’s monthly hardware and bundle survey covers each VR headsets that link to Steam astatine slightest erstwhile successful that period and whose users enactment successful the information collection. The statistic see the percent of SteamVR users retired of the full Steam idiosyncratic base.
The highest recorded worth to day is 2.31 percent (May 2021). In November 2022, it was 2.03 percent. Assuming that Steam had an mean of 132 cardinal monthly progressive users past year, SteamVR should person around 2.7 cardinal users.
Percentage of users by headset
The pursuing statistic amusement the marketplace shares of VR headsets covered by Steam successful November 2022. Devices that person little than half-of-a-percent marketplace stock are not listed.
VR users exclusively connected Meta platforms and Viveport who person not installed Steam oregon participated successful the Steam information postulation are not captured by the statistics, nor are PSVR players and users of Meta Quest 1 & 2 who lone usage their VR headset standalone. Accordingly, the SteamVR statistic lone bespeak a tiny portion of the full virtual world market.
Meta Quest 2 | 41.12% | – 0.37 % |
Valve Index | 17.52 % | + 0.01 % |
Oculus Rift S | 13.37 % | – 0.50 % |
HTC Vive | 7.02 % | + 0.01 % |
Oculus Rift | 6.29 % | – 0.01 % |
Windows Mixed Reality | 5.25 % | – 0.06 % |
Meta Quest | 2.56 % | – 0.09 % |
HTC Vive Pro | 1.43 % | + 0.01 % |
HTC Vive Cosmos | 1.23 % | + 0.14 % |
HTC Vive Pro 2 | 0.69 % | + 0.04 % |
Pico 4 | 0.67 % | + 0.48 % |
Pico Neo 3 | 0.64 % | + 0.07 % |
SteamVR idiosyncratic base | 2.03 % | + 0.13 % |
Where Pico and Meta stand
Pico 4 started securing marketplace stock arsenic aboriginal arsenic October 2022, but the instrumentality did not spot a larger interaction until November. The marketplace stock accrued by 0.48 percent points from 0.19 percent to 0.67 percent.
This means Pico 4 grew faster than immoderate different VR headset (at least, its SteamVR usage did). The Meta Quest Pro (review), which besides launched successful October and is 4 times arsenic expensive, is apt reflected successful the “Other” class not shown above, which grew by 0.13 percent points.
More important is however the instrumentality performs aft the vacation buying season. If the Pico 4 continues to gain, it could overtake HTC Vive Pro 2, HTC Vive Cosmos, and HTC Vive Pro adjacent month, and possibly adjacent marque up much ground.
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The SteamVR statistic lone supply comparative and indirect accusation astir the existent income success, particularly regarding Meta Quest 2, since some devices are chiefly utilized successful their standalone functionality.
For Pico, however, the race to drawback up has conscionable begun, arsenic the pursuing illustration of the SteamVR marketplace shares shows. This illustration adds up each VR headsets of 1 shaper oregon level (Windows Mixed Reality).
The PC VR marketplace lies dormant
How often and intensively SteamVR headsets are utilized cannot beryllium gathered from the monthly Steam survey. The pursuing statistic, which shows the monthly mean of maximum simultaneous SteamVR users, gives a unsmooth idea.
This fig reached a caller precocious of 24,000 successful January 2022, which decreased successful the pursuing months and amounted to astir 15,000 in November. For the extremity of the year, an summation is expected owed to seasonal factors.
The PC VR marketplace has hardly grown successful caller years. The astir evident reasons are the lack of large PC VR games and high graphics paper prices.
Valve was lone capable to springiness PC VR a impermanent boost with Valve Index (review) and Half-Life: Alyx, and has since near the level to its fate. If and erstwhile the institution launches caller hardware and bundle and breathes caller beingness into SteamVR is presently unclear – contempt rumors of a caller instrumentality called Deckard.
It’s imaginable that some high-quality PSVR 2 games leak onto SteamVR successful the upcoming years. That way, much PC VR fans would person crushed to occurrence up their devices again.
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