Quest Pro vs. Hololens Field of View Comparison - MIXED Reality News

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Quest Pro vs. Hololens Field of View Comparison

Image: Gabriele Romagnoli @ Linkedin.

Passthrough systems person large advantages successful tract of view. A Quest Pro demo illustrates however large the quality is to AR headsets.

The constrictive tract of presumption of augmented world devices specified arsenic Hololens and Magic Leap is 1 of the main reasons wherefore the exertion fails successful impressing consumers. Even newer products similar Magic Leap 2 show AR elements successful a model of conscionable 44 degrees horizontally and 53 degrees vertically. Larger AR objects get chopped disconnected astatine the sides.

Although waveguide exertion progressed successful caller years, a large breakthrough successful tract of presumption is simply a beatified grail.

Advantages and disadvantages of mixed world headsets

So-called mixed world headsets similar Meta Quest Pro (review) and Lynx R-1 (report) instrumentality a antithetic approach. These devices grounds the situation via integrated cameras and reconstruct a integer representation connected opaque VR displays. This method is called passthrough. Since the satellite is nary longer viewed done a portion of solid oregon integrative but is afloat digitized, it tin beryllium freely manipulated afterward.

The plan is identical to VR headsets, which is wherefore mixed world headsets tin execute a field of presumption of 100 degrees oregon more. But that is lone 1 of galore advantages of passthrough technology.

There are disadvantages of mixed world headsets too. Like:

  • the presently alternatively mediocre integer reconstruction capableness of the disposable world,
  • a larger signifier factor, and
  • risks compared to AR headsets with transparent optics.
    • Motion sickness
    • Accidents that could effect from the exertion failing and leaving users successful the dark.

A partial presumption of the AR world

But let’s get backmost to the taxable of tract of view. Developer Gabriele Romagnoli has created a demo for Meta Quest Pro utilizing the 3D plan instrumentality ShapesXR, which illustrates the differences successful the tract of view.

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In a video posted connected Linkedin, Romagnoli captures his table from the Quest Pro’s passthrough perspective. Among different things, an interface, a houseplant, and a array lamp are digitally superimposed successful beforehand of him.

The developer past simulates the overmuch narrower tract of presumption of a Hololens, Hololens 2, Magic Leap, and Magic Leap 2, successful which these and different integer elements lone look successful sections. At the extremity of the video, helium opens the tract of presumption again.

“The tract of presumption (FOV) of the existent procreation of augmented world glasses is simply a existent limitation,” Romagnoli writes successful the post.

He does not code the limitations of existent passthrough technology. For example, it is presently hard to spot contented connected smartphone displays and monitors oregon marque retired good details successful the situation with Quest Pro. Passthrough technology, similar waveguides, inactive has a agelong mode to spell earlier it is acceptable for the wide market.

Sources: Gabriele Romagnoli @ Linkedin

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