Spending connected AR VR solutions successful Asia Pacific is expected to scope $14.8 cardinal by 2026, increasing astatine a CAGR of 40.1 percent (2021-2026), according to IDC report.
A large chunk of VR spending volition travel from the user industry. However, increasing opportunities for commercialized usage cases, specified arsenic training, collaboration, and metaverse-related activities, are expected to connection promising maturation avenues.
“AR VR exertion has opened caller opportunities for gaming, entertainment, consumer, healthcare, manufacturing, acquisition and galore more. As the exertion gets much perfected and the metaverse is much embedded successful the aboriginal of work, spending connected AR/VR volition spot beardown maturation rates of up to 40 percent successful the adjacent fewer years,” says Lily Phan, Future of Work, Research Director, IDC Asia Pacific.
Discrete Manufacturing, Education, Professional Services, Healthcare Provider, and Personal and Consumer Services captured much than 66 percent of full spending successful 2022 among the 19 commercialized industries covered by IDC.
The advent of the metaverse offers an impetus to the AR VR market. AR VR technology, on with AI, cloud, and blockchain, volition beryllium utilized to interaction six large markets namely entertainment, social, education, finance, and work.
Technology investments made by Meta successful caller years successful AR VR exertion and the deficiency of competitory rivalry are expected to beforehand different companies specified arsenic Sony, Apple, and Pico to participate the AR VR market, offering promising maturation opportunities for caller players and divers options for consumers.