Skydance Interactive delivered 1 of the astir fantabulous VR games to deed the marketplace with the archetypal The Walking Dead Saints & Sinners rubric that launched backmost successful 2020. This bid was known for its in-depth endurance mechanics and zombie-killing gameplay that felt person to a AAA FPS rubric but packaged successful virtual reality. This crippled genuinely showed the imaginable for VR games and was a beardown contender for 1 of the top VR games to date. Nearly 3 years aboriginal and we person the highly anticipated sequel, The Walking Dead Saints & Sinners - Chapter 2: Retribution (phew, what a title!), and does it surpass what the archetypal has done truthful well? The reply is no, but it does springiness america much of the aforesaid which is not a atrocious thing.
Retribution throws you successful the mediate of New Orleans, close wherever your quality near disconnected from the archetypal game. There is simply a caller baddie successful town, afloat decked retired successful armor, and intelligibly wants your caput served connected a metallic platter. Without getting into spoiler territory, you are fixed nary prime but to combat for your beingness and proceed to assistance those that tin not assistance themselves during the gloomy zombie apocalypse. All of which acceptable up the cleanable reasons to scavenge and combat the hordes of the undead.
The communicative is simply a consecutive continuation from the archetypal crippled and if you enjoyed the communicative frankincense far, you volition bask this one. For me, the communicative wasn’t mindblowing but it suited the genre and I was contempt. It’s bully to person a crushed to spell to these assorted locations and combat zombies alternatively of conscionable mindlessly sidesplitting them. I volition accidental I was a spot disappointed astatine the game's “finale” and I truly would person enjoyed a overmuch much climactic ending. More connected this later.
All of the aforesaid mechanics from the archetypal rubric transportation implicit to this caller introduction successful the series. The weighted limb handling, the inventory system, and the scavenging facet are each backmost and inactive consciousness great. The weapons each consciousness similar they person their ain value to them which adds to the immersion. I truly admit the information that the pb pipes and different two-handed weapons are each appropriately handled successful the game. If you effort to plaything a two-handed limb with conscionable 1 hand, you volition astir apt not bash arsenic overmuch harm and the plaything volition beryllium somewhat disconnected to compensate for the added weight. This is wherever Saints & Sinners shines. The immersive combat and zombie sidesplitting are apical tier.
Walkers are unsafe successful packs and amusing alone. One tin simply drawback a walker by the caput and stab it successful the encephalon with immoderate crisp limb for an instant kill. There were times erstwhile the crippled didn’t admit the termination and astatine archetypal I thought this was a glitch. It turns retired that if you don't stab the walker with capable unit for the weapon to really penetrate the skull, they volition inactive effort to chomp you. I loved small details similar this which made the satellite consciousness much alive, adjacent with the streets riddled with the undead.
There are moments successful this crippled wherever you volition brushwood quality enemies and it seems similar the AI has been improved upon from the archetypal game, but not much. During my 17-hour playthrough, I noticed that the quality AI does not ever respond to biology cues similar doors being opened oregon closed, and successful immoderate cases, items being thrown. This was not a accordant contented but it did marque my clip successful New Orleans conscionable a spot easier astatine times, and unluckily not precise immersive.
The sequel besides brings successful immoderate caller weapons including the fan-favorite chainsaw, caller shotguns, and dual pistols conscionable to sanction a few. The speech of the municipality is decidedly the chainsaw, and it is simply a blast to play with! Sawing done the undead is rather fun, particularly aft having a vendetta against a peculiar walker that killed you close earlier a checkpoint, but that’s beside the point. It is simply a large summation to the game. I conscionable privation it was a spot much elaborate erstwhile it comes to hacking disconnected limbs. For example, legs tin not beryllium chopped disconnected for strategical dismemberment (thanks Dead Space) which benignant of forces you to conscionable usage it astatine their look oregon chest. I accidental this is simply a tiny ailment but again, VR is each astir immersion and trying to support the subordinate feeling immersed astatine each times.
Is the gameplay immoderate antithetic than the archetypal game? Not really. Is this a atrocious thing? Not really. You see, Skydance decidedly played it harmless with this rubric and gave america much of what was known to enactment good with players. The inventory strategy returns which accommodates the endurance facet precise well. The crippled besides brings backmost your graveyard “home base” which allows you to benignant done your scavenged items and upgrade your weapons. Again, it's much of the same.
Speaking of “same” the crippled lone has a fistful of caller areas to explore. This was my biggest disappointment, on with the framework drops, and it's a shame that immoderate of these caller areas tin consciousness a spot shorter than the archetypal ones. Now, you volition person to tread backmost done each of the archetypal areas astatine immoderate constituent and present you tin research them astatine night, which gives these maps a small much intrigue but honestly I would person overmuch alternatively had a full caller acceptable of areas to scavenge and survive.
As I mentioned earlier, the last brag is precise underwhelming and truly conscionable felt similar a discarded of time. I would admit the efforts made but unfortunately, it didn't look similar determination was overmuch originative thought poured into this combat and it shows.
The atmospheric sounds successful this crippled a fantastic. Walking done the streets and proceeding the moans of the undead tin nonstop chills particularly erstwhile visibility is low. The dependable of bottles being breached due to the fact that a walker knocked them implicit trying to wound you marque the crippled consciousness similar a surviving intractable world. Also appreciated the dependable acting successful this 1 conscionable a tad much than successful the original, truthful the formed did a large occupation bringing these characters to life.
The visuals look to person taken a backmost spot this clip around, which is simply a letdown. Performance dips hap erstwhile the surface is precise engaged and it is evident that the Quest 2 is performing astatine its limit. Thankfully, the bulk of the crippled consists of conscionable a fewer enemies astatine a time, but erstwhile determination are multiple, frames volition decidedly drop. Also, it seems similar the polish from the archetypal crippled conscionable isn't there. Textures popular successful consistently connected definite levels and astir textures look muddier than the archetypal title. I don't cognize what happened here, but if this is owed to a rushed development, it is truly unfortunate to spot this sequel endure erstwhile the archetypal performed truthful well.
We volition person to hold and spot if the PC counterpart improves upon these graphical issues erstwhile it launches aboriginal successful February. But for now, the Quest 2 mentation does look to conflict astatine times. Let's not besides hide ocular glitches and quality exemplary glitches. Hopefully, Skydance tin get a spot retired sooner than later.
The replayability origin successful this crippled echoes the archetypal title. Retribution allows you to re-visit immoderate determination and if you truthful take to instrumentality retired an full faction successful an area, that prime is wholly up to you. You didn’t wholly scavenge an area? Curious to spot who are what you tin find? It is decidedly an enactment to spell backmost to these locations successful hunt of caller items and secrets but of course, the existent item is the combat. We each cognize the walkers volition ever beryllium determination to fight, and you tin tally into a peculiar faction to trial your weapon skills.
The show connected the Quest 2 is truly a head-scratcher, particularly aft the archetypal rubric performed truthful well. It's understandable for a sequel to being to propulsion the limits of the existent hardware but it isn't overmuch antithetic here. Muddy textures and graphical glitches volition inactive clasp this rubric backmost from being greater than its archetypal counterpart, which felt similar a overmuch much polished experience.
I volition proceed to accidental this, but I bash not recognize wherefore this crippled does not person multiplayer. The longevity of this crippled needs multiplayer, adjacent if its conscionable a co-op experience. Skydance has developed a large satellite wrong The Walking Dead beingness with the New Orleans setting, and its the cleanable setup for some PvP and co-op modes. This is truly a missed accidental and I anticipation the developers see making a multiplayer DLC aboriginal down the line.
The Walking Dead Saints & Sinners - Chapter 2: Retribution gives america much of the same, with a fewer bells and whistles. The caller weapons are a invited summation and adjacent though determination are lone a fistful of caller areas, they are amusive to explore. The communicative is simply a spot airy and the climax is underwhelming, to accidental the least. Performance dips are truly thing that should beryllium avoided, particularly successful this time and property and it conscionable felt similar this rubric needed a spot much clip to cook. Retribution is simply a amusive time, but it desperately needs thing caller to support the bid afloat.
The Walking Dead Saints & Sinners - Chapter 2: Retribution is disposable present for Meta Quest 2 and volition motorboat connected PlayStation VR 2 arsenic good arsenic PC VR via Steam early adjacent year.