The Walking Dead: Saints and Sinners Chapter II - Retribution Review - IGN

1 year ago 61

More of the same, unless you similar your VR games to tally well.

Gabriel Moss

Updated:

Dec 15, 2022 12:41 am

Posted:

Dec 15, 2022 12:41 am

When it comes to VR endurance fearfulness games, you can’t get overmuch amended than a bully fistful of walker guts to marque your mornings walk a spot much smoothly. At least, that’s however things enactment successful this post-apocalyptic mentation of New Orleans, which serves arsenic the mounting for 2020’s exceptional The Walking Dead: Saints & Sinners and its brand-new sequel, The Walking Dead: Saints & Sinners – Chapter 2: Retribution. That’s a mouthful of a name, pun intended, and yet it’s little of a sequel successful signifier and much a perfectly serviceable standalone enlargement to the original. Rather, it would be, if not for a bid of sizeable and often game-breaking bugs that – erstwhile combined with the struggling computational powerfulness of the Meta Quest 2 – often marque for a jarring acquisition that would acceptable close astatine location successful a existent zombie apocalypse.

As successful The Walking Dead: Saints & Sinners, Chapter 2 has you romping astir the Louisiana bayou arsenic the Tourist, a subsister who’s made a sanction for themselves amongst the locals pursuing the events of the archetypal campaign. Just similar before, you tin take a fewer options astatine the opening of Chapter 2 which find things similar your tegument colour and whether you play with a masculine oregon feminine dependable actor, but quality instauration doesn’t get overmuch much blase than that. In its favor, a first-person VR crippled doesn’t truly request a fancy quality creator and it’s large that it throws you close into the enactment aft a abbreviated but skippable tutorial conception and an introductory cutscene.

Speaking of the action, there’s a batch much of it present than successful the archetypal – astatine least, anterior to the acold much combat-focused Meatgrinder and Aftershocks updates, which added an enjoyable question endurance mode and a bid of endgame missions that are sorely missed successful the sequel. It’s a spot unusual for the question endurance mode to beryllium missing here, particularly fixed the summation of caller weapons similar the chainsaw and the sawed-off shotgun, some of which are plentifulness of amusive to wreak havoc with. It’s satisfying to ticker walkers divided successful fractional successful a ablution of humor – erstwhile the framerate doesn’t wholly screech to a halt connected the Quest 2, that is, which happens much often than mightiness beryllium considered comfy (especially considering the chainsaw is simply a melee limb that requires some hands to usage properly).

It’s satisfying to ticker walkers divided successful fractional – when the framerate doesn’t wholly screech to a halt connected the Quest 2.

Whereas the archetypal crippled focused connected stealth by forcing you to dilatory navigate a satellite sparse of resources indispensable to combat the gradually overwhelming horde of walkers and hostile humans, Chapter 2 goes all-out with its combat, practically throwing weapons and different important resources astatine you from the archetypal fewer steps retired of the opening area. The nonaccomplishment of gradual progression from having fundamentally nary resources to being a powerhouse does suffer immoderate of the original’s nuance; weapons consciousness somewhat little invaluable aboriginal on, lessening a spot of hostility that erstwhile existed successful respect to inventory management. But with loot much readily available, you don’t request to scavenge with a fine-toothed comb anymore either, which makes for a relaxed alteration of gait that inactive feels scary since the quantity and aggression of walkers has been turned up a notch to accommodate.

The accrued enactment besides makes it fortunate that Saints & Sinners inactive offers the astir entertaining melee combat of immoderate VR crippled abbreviated of Blade & Sorcery, featuring a wide assortment of afloat physics-simulated weapons that mostly bash consciousness bully to use, each allowing you to creatively carve your mode retired of danger. Many of these, similar the often convenient one-handed cleaver and Michonne’s stylish two-handed katana, are some fantastic for beheading walkers connected abbreviated notice.

Michonne’s stylish two-handed katana is fantastic for beheading walkers connected abbreviated notice.

Alongside the enhanced arsenal, it besides sends a acold higher fig of enemies astatine you astatine immoderate fixed moment, intelligibly straining the Quest 2’s hardware. In immoderate utmost cases, Chapter 2 begins to acquisition predominant crashes and different glitches that conscionable marque the full happening little palatable crossed the board. One conception of the run crashed 7 times successful a enactment – forcing maine to suffer 20 minutes of advancement each clip – until I went backmost to the location campy and threw each escaped physics point into the retention bin. It’s intolerable to cognize if that was the main culprit, but by the extremity of that peculiar section, I was banging my caput against the partition looking for solutions.

As should beryllium expected, determination are a fewer caller zones and a fistful of caller weapons to play with, but Chapter 2 is inactive filled with mode excessively overmuch contented from the archetypal game. Most of the clip you’ll beryllium moving backmost and distant done aged zones similar The Shallows, Bywater, The Ward, Rampart, and truthful on. A fewer of these locales don’t adjacent service immoderate communicative intent this clip around, and it feels unusual that you tin inactive sojourn them astatine each – similar immoderate vestigial organ hanging disconnected of an aging corpse. (Please don’t ideate what that would really look like.) Be warned, however, that Chapter 2 does precise small to explicate the premise of ongoing events, speech from immoderate expositional dialog aboriginal on, and you mightiness beryllium a small mislaid if you’re a first-timer.

The contented is that Chapter 2 doesn’t really consciousness similar a caller crippled astatine all, contempt a half-hearted continuation of the original’s story. It carries respective threads from the archetypal to their last decision amidst a fistful of caller (albeit little interesting) characters, but this iteration struggles to consciousness arsenic consistently paced arsenic the archetypal successful much ways than one. None of Chapter 2’s characters truly marque that overmuch of an interaction compared to the original’s Casey, who had absorbing and nuanced motivations successful the archetypal campaign. Each of your quests besides consciousness railroaded to a circumstantial decision nary substance what you bash this time. On respective occasions, I killed an NPC to fast-track a circumstantial mission, lone to find that it broke the quest’s advancement until I near the portion and returned – uncovering the aforesaid NPC live erstwhile more, adjacent generating duplicates of unsocial quest-critical items that aren’t expected to beryllium duplicated astatine all. It’s each truthful overmuch little polished than I retrieve the archetypal being, and that’s a large disappointment.

At slightest Chapter 2 hints astatine its heavily-armored, axe-wielding secondary antagonist beauteous aboriginal on, and similar Mama (the superior antagonist who operates from the Tower,) helium excessively casts a shadiness implicit your movements astir New Orleans. However, the communicative does a lousy occupation of keeping the hostility going betwixt you two, and aft helium makes his archetypal introduction, helium conscionable benignant of disappears – astatine slightest until you spell and combat him successful a middling and yet forgettable brag combat toward the end. In immoderate case, this is 1 villain who won’t beryllium making it to the last season. Things bash prime up astir the precise extremity though, erstwhile you yet get to spell connected a full-fledged battle against the Tower, an authoritarian entity that’s rather virtually loomed implicit the events of the bid since the original’s story. It’s acceptable up good enough, and it makes for a satisfying last standoff erstwhile it’s not pushing the Quest 2 past its limits, though I crashed and needed to restart respective times portion playing the last level arsenic well, resulting successful adjacent much needless vexation that truly took the thunder retired of Chapter 2’s climax.

Armored Gore

If you liked the immersive endurance mechanics from the original, there’s nary peculiar crushed you wouldn’t similar this 1 excessively – for each intents and purposes, it’s the aforesaid nonstop game, warts and all. It’s disappointing that it seems similar the AI hasn’t received immoderate updates, and it sucks that quality enemies are inactive immoderate of the dumbest successful immoderate VR game. They’re astir unsafe towards the extremity erstwhile you request to basal disconnected against groups of armored foes wielding battle rifles and shotguns, but they sprout with the accuracy of a stormtrooper and they seldom outnumber you the aforesaid mode walkers tin – and often volition – if you’re not cautious to support a debased illustration portion scavenging. It’s besides disappointing that there’s lone 1 caller saltation of walker to look disconnected against – a heavy armored variant – and adjacent that variant doesn’t truly behave otherwise from the others you’ve already fought countless times. It doesn’t adjacent person each that overmuch other health, and you tin conscionable decapitate it with immoderate aged cleaver. Walkers each dice the aforesaid mode successful the end, but it’d person been bully to tally into a fistful of caller creatures with caller abilities.

It’s besides large that you tin present sojourn zones astatine night.

But adjacent amidst the deficiency of force variation, 2 caller upgradeable crafting stations are a invited inclusion – making 5 successful full – granting you a fewer much options for progression and loadout customization arsenic you loot items and interruption them down into earthy resources astatine your basal camp. The interplay betwixt those systems is simply a staple of the original, and Chapter 2 benefits from the summation of caller tools to that premix – specified arsenic the flare, which ignites erstwhile thrown and is highly utile for rapidly distracting oregon momentarily guiding a herd of walkers to a circumstantial determination portion you marque a nimble getaway.

It’s besides large that you tin present sojourn zones astatine night, a caller diagnostic that allows you to attack missions from a wholly antithetic angle. The aforesaid zones are meaningfully antithetic aft dark, affecting some visibility and NPC behavior. You tin besides bash peculiar night-exclusive missions for a radical of survivors called the Exile Trade Network successful speech for loot, though aft astir 15+ hours of play they seemed similar nary much than fetch quests that springiness beauteous basal rewards and could beryllium comfortably ignored if you didn’t consciousness similar doing them.

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That said, visiting zones astatine nighttime comes with 1 monolithic risk: walkers are acold much numerous, and they practically multiply, making moonlit strolls astir NOLA consciousness appropriately treacherous. They besides determination faster astatine night, meaning each walker brushwood feels much unsafe and frantic than usual. Since you lone person truthful overmuch stamina to usage astatine immoderate fixed moment, it tin beryllium casual to get overwhelmed – a condition lone somewhat offset by the vastly accrued availability of guns and ammo, which inactive request to beryllium reloaded and aren’t that overmuch assistance erstwhile 5 oregon six walkers flank you from each sides. Melee weapons, particularly improvised weapons made of breached bottles and screwdrivers, are highly important erstwhile again – allowing you to enactment undetected. Fortunately, determination are ever respective avenues you tin instrumentality astatine immoderate infinitesimal to get astir the ravenous herd, and you tin adjacent usage different humans arsenic bait, sidesplitting 2 humanoids with 1 stone.

Just similar before, you lone get a constricted magnitude of clip each time to bash things earlier needing to caput location and sleep. Likewise, resources go scarcer and walkers go much populous each in-game day. The bully quality present is that you tin astatine slightest decorativeness definite missions astatine night, allowing you to advancement respective main communicative quests successful the aforesaid in-game time if you’re looking to fast-track your mode to the end. The different bully quality is that invaluable loot is acold much communal astatine night, wherever you tin often find full backpacks afloat of goodies adjacent to the unfortunate souls who erstwhile needed them for their ain survival. It’s besides beauteous neat that you tin find caller types of crafting materials similar biomass and phosphorous – captious for gathering convenient caller upgrades similar laser pointers for your pistols and rifles oregon highly-nourishing mil-spec rations – by switching your flashlight to UV mode, which sacrifices visibility for the quality to rapidly find peculiar items disposable lone astatine night.

Verdict

The Walking Dead: Saints & Sinners – Chapter 2: Retribution mostly offers much of the aforesaid to fans of the original. It ties conscionable a fewer caller gameplay additions to a bid of alternatively mediocre missions that reason (but conflict to springiness retributive justness to) the impactful communicative told successful the archetypal chapter. That said, if you liked the original, oregon adjacent if you skipped it altogether, this is inactive 1 of the amended zombie games you tin play connected the Meta Quest 2. Both the combat and the endurance fearfulness elements are conscionable arsenic bully arsenic they were successful 2020, made amended by almighty caller weapons, a nighttime mode, and an accrued absorption connected enactment alternatively than stealth. But erstwhile the bugs, framework drops, and crashes statesman to amusement up, it’s pugnacious to shingle disconnected the feeling that this sequel was created connected autopilot, kinda similar a walker successful request of a midday snack.

The Walking Dead: Saints and Sinners Chapter II - Retribution Review

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The Walking Dead: Saints & Sinners – Chapter 2: Retribution shifts the series' equilibrium from endurance fearfulness to enactment with skill, but its communicative is weaker and its method demands are beyond what the Meta Quest 2 tin handle.

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Gabriel Moss

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