If you ever wanted to spot The Legend of Zelda successful VR, but with DOOM-style gameplay imposed connected it, past you mightiness beryllium amazed to find you aren’t unsocial successful your alternatively circumstantial tastes. YouTuber SugaryNoe recreated the NES game’s iconic opening and archetypal dungeon successful VR and posted a walkthrough showing the instauration disconnected (thanks, Nintendo Life).
After the opening plays retired implicit a static screen, you find yourself lasting successful beforehand of the cave wherever the famously adjuvant aged antheral warns you against wandering the wilderness alone. Eye level is astir midway up the chromatic walls, and portion the 1980s textures don’t fare excessively good up adjacent similar this, it’s surely an immersive instrumentality connected the 2D environment.
It each seems acquainted until you get the sword. Then, you spot the Doomslayer’s arms scope retired to drawback them, garbed successful medieval-style leather and looking precise un-Link-like. Some Octoroks spawn backmost outside, and Link’s sword – contempt it not being the Master Sword – fires projectiles to woody with them.
Octoroks look alternatively much terrifying than accustomed astatine this adjacent range, and the earth-dwelling Leevers glide silently, menacingly on nether sand, waiting for their infinitesimal to pounce.
The VR effect makes the archetypal dungeon’s familiar, somewhat bland layout look much unsafe and mysterious arsenic well, throwing disconnected your consciousness of absorption and adding an other spot of hostility with its constrictive passageways.
You tin cheque retired the afloat video connected YouTube – and it’s astir apt the lone Zelda VR you’ll get for a while. With Nintendo having seemingly abandoned Labo VR aft a tiny fistful of projects made usage of it, it seems improbable we’ll spot VR marque a instrumentality successful Tears of the Kingdom, oregon immoderate different Nintendo crippled for that matter.
Written by Josh Broadwell connected behalf of GLHF